Doc > Nodes > actor
Actor nodes allow you to add behaviors to scene objects.
Nodes List
- abs
- acos
- actorsnetwork
- add
- animationaction
- animationactioncrossfade
- animationactionfadein
- animationactionfadeout
- animationactionplay
- animationactionstop
- animationmixer
- animationmixerupdate
- animationsnetwork
- anytrigger
- asin
- atan
- audionetwork
- booltoint
- box3
- cache
- catmullromcurve3getpoint
- ceil
- clamp
- code
- compare
- complement
- constant
- copnetwork
- cos
- cross
- debug
- distance
- divide
- dot
- eventsnetwork
- floattoint
- floattovec2
- floattovec3
- floattovec4
- floor
- getbox3property
- getchildrenattributes
- getmaterial
- getobject
- getobjectattribute
- getobjectproperty
- getobjectuserdata
- getplaneproperty
- getsphereproperty
- inttobool
- inttofloat
- length
- lerp
- manhattandistance
- materialsnetwork
- max
- min
- mix
- mult
- multadd
- multscalar
- normalize
- null
- objectdispatchevent
- onchildattributeupdate
- onkeydown
- onkeypress
- onkeyup
- onmanualtrigger
- onobjectattributeupdate
- onobjectclick
- onobjectdispatchevent
- onobjecthover
- onobjectpointerdown
- onobjectpointerup
- onpointerup
- onsceneplaystate
- onscenereset
- ontick
- or
- plane
- playanimation
- playinstrumentnote
- postprocessnetwork
- pow
- rand
- random
- raydistancetoplane
- rayfromcursor
- rayintersectbox
- rayintersectplane
- rayintersectsbox
- rayintersectsphere
- rayintersectsplane
- rayintersectssphere
- renderersnetwork
- round
- setmaterialcolor
- setmaterialemissivecolor
- setmaterialuniform
- setobjectattribute
- setobjectlookat
- setobjectmaterial
- setobjectmaterialcolor
- setobjectposition
- setobjectrotation
- setobjectscale
- setviewer
- sign
- sin
- smoothstep
- sphere
- sqrt
- subtract
- switch
- tan
- triggerfilter
- triggertwowayswitch
- twowayswitch
- vec2tofloat
- vec2tovec3
- vec3tofloat
- vec3tovec2
- vec3tovec4
- vec4tofloat
- vec4tovec3