Doc > Nodes > COP > AudioAnalyser
Generates a texture from audio analyse nodes, such as FFT, Meter and Waveform.
Description
no description
Parameters
Name | Type | Description |
---|---|---|
activeR | boolean | if off, the texture will not be updated |
audioNodeR | node_path | audio node to read data from, into the RED channel |
rangeR | vector2 | decibel range |
speedMultR | float | speed mult |
activeG | boolean | if off, the texture will not be updated |
audioNodeG | node_path | audio node to read data from, into the GREEN channel |
rangeG | vector2 | decibel range |
speedMultG | float | speed mult |
activeB | boolean | if off, the texture will not be updated |
audioNodeB | node_path | audio node to read data from, into the BLUE channel |
rangeB | vector2 | decibel range |
speedMultB | float | speed mult |
activeA | boolean | if off, the texture will not be updated |
audioNodeA | node_path | audio node to read data from, into the ALPHA channel |
rangeA | vector2 | decibel range |
speedMultA | float | speed mult |