Can be triggered when nodes have cooked or to cook specific nodes.
|mask||string||mask to select which nodes this will cook or listen to|
|force||boolean||forces cook of nodes mentioned in the mask param|
|cookMode||integer||defines if the nodes should cook one after the other or in parallel|
|updateResolve||button||updates the list of nodes from the mask parameter. This can be useful if nodes are added or removed from the scene|
|printResolve||button||prints the list of nodes the mask resolves to to the console. Useful for debugging|