Doc > Nodes > EVENT > NodeCook

Doc > Nodes > EVENT > NodeCook

Can be triggered when nodes have cooked or to cook specific nodes.


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Name Type Description
mask string mask to select which nodes this will cook or listen to
force boolean forces cook of nodes mentioned in the mask param
cookMode integer defines if the nodes should cook one after the other or in parallel
batchSize integer batch size
registerOnlyFirstCooks boolean if on, we only trigger the first time a specific node has cooked. If false, we register every time a node cooks
updateResolve button updates the list of nodes from the mask parameter. This can be useful if nodes are added or removed from the scene
printResolve button prints the list of nodes the mask resolves to to the console. Useful for debugging
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