Doc > Nodes > GL > Attribute

Doc > Nodes > GL > Attribute

Allows to feed a vertex attribute into the shader

Description

no description

Parameters

Name Type Description
name string attribute name
type integer attribute type (float, vec2, vec3, vec4)
texportWhenConnected boolean allows to export the attribute to a material (when used inside a particles system)
exportWhenConnected boolean allows to export the attribute to a material (when used inside a particles system)