Doc > Nodes > GL > Texture

Doc > Nodes > GL > Texture

the texture node allows you to import a texture into your shaders.


When this node is used inside a material or particles systems, a spare param will be added to the node, allowing you to select the texture node. You'll then be able to read the texture values based on a uv input.

And note that the uv input does not necessarily need to be an actual uv attribute on your geometry. It can be any attribute, any globals (like time) or function.


no params