Doc > Nodes > OBJ > CubeCamera
Creates a CubeCamera
Description
A Cube Camera is rendering the scene 6 times, once for each side of a cube. Those renders are then combined to create a texture which can be used as environment map.
See the OBJ/CubeCamera on how to use it as a texture.
Parameters
Name | Type | Description |
---|---|---|
resolution | integer | render resolution of each of the 6 faces |
excludedObjects | string | objects to exclude in the render |
printResolve | button | object masks to select what will be visible in the scene |
near | float | camera near |
far | float | camera far |
render | button | render button |
tencoding | boolean | toggle on to allow updating the texture encoding |
encoding | integer | sets the texture encoding |
tminFilter | boolean | toggle on to allow updating the texture min filter |
minFilter | integer | sets the texture min filter. Nearest is currently recommended to be supported on all devices. |
tmagFilter | boolean | toggle on to allow updating the texture mag filter |
magFilter | integer | sets the texture mag filter. Nearest is currently recommended to be supported on all devices. |
keepPosWhenParenting | boolean | toggle on to keep world position when adding a parent or removing from one |
rotationOrder | integer | rotation order |
t | vector3 | translate |
r | vector3 | rotation |
s | vector3 | scale |
scale | float | scale |
matrixAutoUpdate | boolean | set for the matrix to be updated every frame |