Doc > Nodes > OBJ > OrthographicCamera
Creates an orthographic camera.
Description
no description
Parameters
Name | Type | Description |
---|---|---|
keepPosWhenParenting | boolean | toggle on to keep world position when adding a parent or removing from one |
rotationOrder | integer | rotation order |
t | vector3 | translate |
r | vector3 | rotation |
s | vector3 | scale |
scale | float | scale |
matrixAutoUpdate | boolean | set for the matrix to be updated every frame |
controls | node_path | controls node to allow the camera to be moved by user input |
updateFromControlsMode | integer | define when the camera node transform parameters are updated after the controls have moved the internal camera object |
near | float | near |
far | float | far |
display | boolean | display |
showHelper | boolean | show helper |
size | float | size |
frameMode | integer | fov adjust mode |
expectedAspectRatio | float | expected aspect ratio |
setScene | boolean | toggle on to override rendered scene |
scene | node_path | override rendered scene |
setRenderer | boolean | toggle on to override the renderer |
renderer | node_path | override renderer used |
setCSSRenderer | boolean | toggle on to add a CSSRenderer to have html elements on top of the 3D objects |
CSSRenderer | node_path | add a css renderer |