Doc > Nodes > OBJ > PointLight

Doc > Nodes > OBJ > PointLight

Creates a point light.

Description

no description

Parameters

Name Type Description
keepPosWhenParenting boolean toggle on to keep world position when adding a parent or removing from one
rotationOrder integer rotation order
t vector3 translate
r vector3 rotation
s vector3 scale
scale float scale
matrixAutoUpdate boolean set for the matrix to be updated every frame
color color light color
intensity float light intensity
decay float light decay
distance float light distance
showHelper boolean toggle to show helper
helperSize float helper size
name string light name
castShadow boolean toggle to cast shadows
shadowAutoUpdate boolean toggle off if the shadows do not need to be regenerated
shadowUpdateOnNextRender boolean press button to update the shadows on next render
shadowRes vector2 shadow res
shadowBias float shadow bias
shadowNear float shadow camera near
shadowFar float shadow camera far
debugShadow boolean display shadow on a plane behind the light
raymarchingPenumbra float this affects the shadows cast inside raymarchingBuilder materials
Is this doc helpful/not helpful? Is there any information you would like that is not available? Don't hesitate to get in touch with any question or feedback, either by email, on Discord or the forum.