Doc > Nodes > OBJ > SpotLight

Doc > Nodes > OBJ > SpotLight

Creates a spot light.


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Name Type Description
keepPosWhenParenting boolean toggle on to keep world position when adding a parent or removing from one
rotationOrder integer rotation order
t vector3 translate
r vector3 rotation
s vector3 scale
scale float scale
matrixAutoUpdate boolean set for the matrix to be updated every frame
color color light color
intensity float light intensity
angle float angle
penumbra float penumbra
decay float decay
distance float distance
showHelper boolean toggle on to show helper
helperSize float helper size
name string light name
castShadow boolean toggle on to cast shadows
shadowAutoUpdate boolean toggle off if the shadows do not need to be regenerated
shadowUpdateOnNextRender boolean press button to update the shadows on next render
shadowRes vector2 shadows res
shadowBias float shadows bias
shadowNear float shadows near
shadowFar float shadows far
shadowRadius float shadows radius. This only has effect when setting the ROP/WebGLRenderer's shadowMapType to VSM
debugShadow boolean display shadow on a plane behind the light
tvolumetric boolean toggle on to add a volumetric effect to the spotlight
volAttenuation float volumetric attenuation
volAnglePower float volumetric angle power
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