Doc > Nodes > ROP > WebGLRenderer
Creates a WebGLRenderer
Description
no description
Parameters
Name | Type | Description |
---|---|---|
tprecision | boolean | toggle on to set the precision |
precision | integer | set the precision |
tpowerPreference | boolean | toggle on to set the power preferenc |
powerPreference | integer | set the precision |
alpha | boolean | toggle on to have alpha on (change requires page reload) |
premultipliedAlpha | boolean | premultipliedAlpha |
antialias | boolean | toggle on to have antialias on (change requires page reload) |
stencil | boolean | stencil |
depth | boolean | depth |
logarithmicDepthBuffer | boolean | logarithmicDepthBuffer |
toneMapping | integer | tone mapping |
toneMappingExposure | float | tone mapping exposure |
outputEncoding | integer | output encoding |
physicallyCorrectLights | boolean | physically correct lights |
sortObjects | boolean | sort objects, which can be necessary when rendering transparent objects |
tpixelRatio | boolean | toggle to override the default pixel ratio, which is 1 for mobile devices, and Math.max(2, window.devicePixelRatio) for other devices |
pixelRatio | integer | higher pixelRatio improves render sharpness but reduces performance |
tshadowMap | boolean | toggle on to have shadow maps |
shadowMapAutoUpdate | boolean | toggle on to recompute the shadow maps on every frame. If all objects are static, you may want to turn this off |
shadowMapNeedsUpdate | boolean | toggle on to trigger shadows update |
shadowMapType | integer | shadows type |