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Delete parts of the input geometry

Description

This can be used in many ways to delete points or objects from the input.

Parameters

Name Type Description
class integer defines the class that should be deleted (objects or vertices)
invert boolean invert the selection created in the parameters below
byObjectType boolean deletes objects by object type
objectType integer sets which object types should be deleted
byExpression boolean deletes objects by an expression
expression boolean sets the expression to select what should be deleted
byAttrib boolean deletes objects by an attribute
attribType integer sets the type of the attribute for which items should be deleted
attribName string name of the attribute used
attribSize integer size of the attribute used
attribComparisonOperator integer comparison operator
attribValue1 float value of the attribute to compare with (when using float attribute)
attribValue2 vector2 value of the attribute to compare with (when using vector2 attribute)
attribValue3 vector3 value of the attribute to compare with (when using vector3 attribute)
attribValue4 vector4 value of the attribute to compare with (when using vector4 attribute)
attribString string value of the attribute to compare with (when using string attribute)
byBbox boolean deletes objects that are inside a bounding box
bboxSize vector3 the bounding box size
bboxCenter vector3 the bounding box center
byBoundingObject boolean deletes objects that are inside an object. This uses the object from the 2nd input
keepPoints boolean keeps points