Doc > Nodes > SOP > AttribFromTexture

Doc > Nodes > SOP > AttribFromTexture

Reads a texture and assigns a value to an attribute.


This can be useful for heightmaps for instance.


Name Type Description
texture node_path texture node
uvAttrib string uv attribute
attrib string attribute to set the value to
attribSize integer target attribute size
add float value to add to the attribute
mult float value to multiply the attribute with