Doc > Nodes > SOP > ParticlesSystemGpu

Doc > Nodes > SOP > ParticlesSystemGpu

Allows to create particle systems that will run on the GPU using gl nodes.




Name Type Description
startFrame float frame the particles simulation starts
active boolean set active to true to continue simulation
autoTexturesSize boolean auto sets the resolution of the textures used by the GPU shaders
maxTexturesSize vector2 max texture size. This is important to set a limit, as some systems may not handle large textures for particle sims
texturesSize vector2 sets the texture size manually
dataType integer data type used by the solver
reset button resets the sim
material node_path material used to render the particles
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