Doc > Nodes > SOP > ParticlesSystemGpu
Allows to create particle systems that will run on the GPU using gl nodes.
Description
TBD
Parameters
Name | Type | Description |
---|---|---|
startFrame | float | frame the particles simulation starts |
active | boolean | set active to true to continue simulation |
autoTexturesSize | boolean | auto sets the resolution of the textures used by the GPU shaders |
maxTexturesSize | vector2 | max texture size. This is important to set a limit, as some systems may not handle large textures for particle sims |
texturesSize | vector2 | sets the texture size manually |
dataType | integer | data type used by the solver |
reset | button | resets the sim |
material | node_path | material used to render the particles |