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Doc > Nodes > SOP > Ray

Projects points from the left input geometry onto the faces of the right input geometry.


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Name Type Description
mode integer method used to ray points onto the collision geometry
useNormals boolean toggle on to use the normals as the ray direction
direction vector3 if the normals are not used as the ray direction, this define the direction used
transformPoints boolean moves the points or leaves them in place
transferFaceNormals boolean copies the normals from the right geometry to the left one
addDistAttribute boolean adds an attribute with the distance to the hit position on the target geometry


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