Name
*
Code
{"properties":{"frame":0,"maxFrame":600,"maxFrameLocked":false,"realtimeState":true,"mainCameraPath":"/cameras/cameras:sopGroup/perspectiveCamera1","versions":{"polygonjs":"1.4.22"}},"root":{"type":"root","nodes":{"ground":{"type":"geo","nodes":{"subnet1":{"type":"myGround","polyNode":{"locked":true},"flags":{"display":true}}},"params":{"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"flags":{"display":true}},"COP":{"type":"copNetwork","nodes":{"envMap":{"type":"envMap","inputs":["imageEnv"]},"imageEnv":{"type":"imageEXR","params":{"tminFilter":true,"tmagFilter":true,"tanisotropy":true,"useRendererMaxAnisotropy":true}},"image1":{"type":"image"}}},"lights":{"type":"geo","nodes":{"hemisphereLight1":{"type":"hemisphereLight","params":{"intensity":0.52}},"spotLight1":{"type":"spotLight","params":{"decay":0.1,"distance":10,"castShadow":1}},"polarTransform1":{"type":"polarTransform","params":{"center":[0,0.7,0],"latitude":25.2,"depth":3},"inputs":["spotLight1"]},"merge1":{"type":"merge","inputs":["hemisphereLight1","polarTransform1"],"flags":{"display":true}}},"params":{"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"flags":{"display":true}},"cameras":{"type":"geo","nodes":{"perspectiveCamera1":{"type":"perspectiveCamera","params":{"position":[3.3,3.3,3.3]}},"cameraControls1":{"type":"cameraControls","nodes":{"cameraOrbitControls1":{"type":"cameraOrbitControls","params":{"target":[0,0.75,0]}}},"params":{"node":"cameraOrbitControls1"},"inputs":["perspectiveCamera1"],"flags":{"display":true}}},"params":{"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"flags":{"display":true}}},"params":{"mainCameraPath":"/cameras/cameras:sopGroup/perspectiveCamera1"}},"ui":{"nodes":{"ground":{"pos":[-50,-400],"selection":["subnet1"],"nodes":{"subnet1":{"pos":[-100,200]}}},"COP":{"pos":[-300,-50],"selection":["image1"],"nodes":{"envMap":{"pos":[50,250]},"imageEnv":{"pos":[50,100]},"image1":{"pos":[-200,100]}}},"lights":{"pos":[-50,-250],"selection":["hemisphereLight1"],"nodes":{"hemisphereLight1":{"pos":[50,-50]},"spotLight1":{"pos":[300,-50]},"polarTransform1":{"pos":[300,150]},"merge1":{"pos":[100,300]}}},"cameras":{"pos":[-50,-150],"nodes":{"perspectiveCamera1":{"pos":[0,-50]},"cameraControls1":{"pos":[0,150],"nodes":{"cameraOrbitControls1":{"pos":[0,0]}}}}}}},"shaders":{},"jsFunctionBodies":{},"embeddedPolyNodes":{"sop/myGround":{"metadata":{"version":{"editor":"1.4.22-1","polygonjs":"1.4.22"},"createdAt":1686736320597},"nodeContext":"sop","inputs":{"simple":{"min":0,"max":0,"names":[]}},"params":[{"name":"color0","type":"color","rawInput":[0.019382360952473074,0.03954623527052923,0.5583403896257968],"initValue":[0.019382360952473074,0.03954623527052923,0.5583403896257968],"options":{}},{"name":"color1","type":"color","rawInput":[0.6653872982754769,0.0021246888847058823,0.0021246888847058823],"initValue":[0.6653872982754769,0.0021246888847058823,0.0021246888847058823],"options":{}}],"nodes":{"material1":{"type":"material","params":{"material":"../MAT/meshStandardBuilder1"},"inputs":["box1"],"flags":{"display":true}},"MAT":{"type":"materialsNetwork","nodes":{"meshStandardBuilder1":{"type":"meshStandardBuilder","nodes":{"checkers1":{"type":"checkers","params":{"uv":{"overriden_options":{}},"freq":{"overriden_options":{}},"freqMult":{"overriden_options":{}}},"inputs":[{"index":0,"inputName":"uv","node":"floatToVec2_1","output":"vec2"}]},"floatToVec2_1":{"type":"floatToVec2","params":{"x":{"overriden_options":{}},"y":{"overriden_options":{}}},"inputs":[{"index":0,"inputName":"x","node":"vec3ToFloat1","output":"x"},{"index":1,"inputName":"y","node":"vec3ToFloat1","output":"z"}]},"globals1":{"type":"globals"},"mix1":{"type":"mix","params":{"value0":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":true,"computeOnDirty":true,"dependentOnFoundParam":false},"overriden_options":{}},"value1":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":false,"computeOnDirty":true,"dependentOnFoundParam":false}},"blend":{"type":"float","default_value":0.5,"options":{"spare":true,"editable":false,"computeOnDirty":true,"dependentOnFoundParam":false}}},"inputs":[{"index":0,"inputName":"value0","node":"param1","output":"val"},{"index":1,"inputName":"value1","node":"param2","output":"val"},{"index":2,"inputName":"blend","node":"checkers1","output":"checker"}],"connection_points":{"in":[{"name":"value0","type":"vec3"},{"name":"value1","type":"vec3"},{"name":"blend","type":"float"}],"out":[{"name":"mix","type":"vec3"}]}},"output1":{"type":"output","inputs":[null,null,{"index":2,"inputName":"color","node":"mix1","output":"mix"}]},"vec3ToFloat1":{"type":"vec3ToFloat","params":{"vec":{"overriden_options":{}}},"inputs":[{"index":0,"inputName":"vec","node":"globals1","output":"position"}]},"param1":{"type":"param","params":{"name":"color0","type":4,"asColor":1},"connection_points":{"in":[],"out":[{"name":"val","type":"vec3"}]}},"param2":{"type":"param","params":{"name":"color1","type":4,"asColor":true},"connection_points":{"in":[],"out":[{"name":"val","type":"vec3"}]}}},"params":{"color0":{"type":"color","default_value":[0,0,0],"options":{"spare":true,"computeOnDirty":true,"cook":false,"dependentOnFoundNode":true},"raw_input":["ch(\"../../color0r\")","ch(\"../../color0g\")","ch(\"../../color0b\")"],"overriden_options":{"callback":"{}"}},"color1":{"type":"color","default_value":[0,0,0],"options":{"spare":true,"computeOnDirty":true,"cook":false,"dependentOnFoundNode":true},"raw_input":["ch(\"../../color1r\")","ch(\"../../color1g\")","ch(\"../../color1b\")"],"overriden_options":{"callback":"{}"}}},"persisted_config":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-main","type":"MeshStandardMaterial","name":"/ground/subnet1/MAT/meshStandardBuilder1","color":16777215,"roughness":1,"metalness":0,"emissive":0,"envMapIntensity":1,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"fog":false},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false},"customMaterials":{"customDepthMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-customDepthMaterial","type":"MeshDepthMaterial","name":"customDepthMaterial","side":1,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"forceSinglePass":true,"depthPacking":3201},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}},"customDistanceMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-customDistanceMaterial","type":"MeshDistanceMaterial","name":"customDistanceMaterial","depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}},"customDepthDOFMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-customDepthDOFMaterial","type":"MeshDepthMaterial","name":"customDepthDOFMaterial","depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"depthPacking":3200},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}}},"shaders":{"vertex":"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphcolor_vertex>\n// removed:\n//\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n// removed:\n//\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}","fragment":"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive * POLY_emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat roughnessFactor = roughness * POLY_roughness;\n\n#ifdef USE_ROUGHNESSMAP\n\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\n\t// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\troughnessFactor *= texelRoughness.g;\n\n#endif\n\n\tfloat metalnessFactor = metalness * POLY_metalness;\n\n#ifdef USE_METALNESSMAP\n\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\n\t// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\tmetalnessFactor *= texelMetalness.b;\n\n#endif\n\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\nif(POLY_SSSModel.isActive){\n\tRE_Direct_Scattering(directLight, geometry, POLY_SSSModel, reflectedLight);\n}\n\n\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}","customDepthMaterial.vertex":"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}","customDepthMaterial.fragment":"\n// INSERT DEFINES\n\n\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvarying vec2 vHighPrecisionZW;\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\t// the new body lines should be added before the alphatest_fragment\n\t// so that alpha is set before (which is really how it would be set if the alphamap_fragment above was used by the material node parameters)\n\n\t#include <alphatest_fragment>\n\n\t#include <logdepthbuf_fragment>\n\n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), diffuseColor.a );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n","customDistanceMaterial.vertex":"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}","customDistanceMaterial.fragment":"\n// INSERT DEFINES\n\n#define DISTANCE\n\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\n\t#include <alphatest_fragment>\n\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist ); // clamp to [ 0, 1 ]\n\n\tgl_FragColor = packDepthToRGBA( dist );\n\n}\n","customDepthDOFMaterial.vertex":"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}","customDepthDOFMaterial.fragment":"\n// INSERT DEFINES\n\n\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvarying vec2 vHighPrecisionZW;\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\t// the new body lines should be added before the alphatest_fragment\n\t// so that alpha is set before (which is really how it would be set if the alphamap_fragment above was used by the material node parameters)\n\n\t#include <alphatest_fragment>\n\n\t#include <logdepthbuf_fragment>\n\n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), diffuseColor.a );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n"}}}}},"box1":{"type":"box","params":{"sizes":[9.98,1,9.98],"center":[0,-0.5,0]}},"subnetOutput1":{"type":"subnetOutput","inputs":["material1"]}},"ui":{"material1":{"pos":[0,300]},"MAT":{"pos":[-200,300],"nodes":{"meshStandardBuilder1":{"pos":[0,200],"selection":["param2"],"nodes":{"checkers1":{"pos":[50,200]},"floatToVec2_1":{"pos":[-100,200]},"globals1":{"pos":[-450,0]},"mix1":{"pos":[250,0]},"output1":{"pos":[400,0]},"vec3ToFloat1":{"pos":[-200,200]},"param1":{"pos":[0,-200]},"param2":{"pos":[0,0]}}}}},"box1":{"pos":[0,100]},"subnetOutput1":{"pos":[0,500]}}}}}
Code editor
{"multiple_panel":{"split_ratio":0.5,"split_panel0":{"split_ratio":0.5543217692883486,"split_panel0":{"panelTypes":["viewer"],"currentPanelIndex":0,"panel_data":{"camera":"/cameras/cameras:sopGroup/perspectiveCamera1","isViewerInitLayoutData":true,"linkIndex":1,"overlayedNetwork":{"allowed":false,"displayed":false,"initLayoutData":{"camera":{"position":{"x":100,"y":-200},"zoom":1},"history":{"2":{"position":{"x":0,"y":0},"zoom":1},"36":{"position":{"x":100,"y":-200},"zoom":1},"89":{"position":{"x":100,"y":-200},"zoom":1},"1402":{"position":{"x":100,"y":-300},"zoom":1},"1428":{"position":{"x":0,"y":-200},"zoom":1},"1454":{"position":{"x":25,"y":-25},"zoom":1}},"paramsDisplayed":false,"linkIndex":1}}}},"split_panel1":{"panelTypes":["params"],"currentPanelIndex":0,"panel_data":{"active_folder":1503,"linkIndex":1}},"split_mode":"vertical"},"split_panel1":{"panelTypes":["network","params","viewer"],"currentPanelIndex":0,"panel_data":{"camera":{"position":{"x":-10.663569517093642,"y":-249.60780702490405},"zoom":1.0482221069335926},"history":{"2":{"position":{"x":-32.345783123562434,"y":224.1365903685196},"zoom":1.0482221069335926},"36":{"position":{"x":83.78206308801214,"y":-200},"zoom":1.0482221069335926},"89":{"position":{"x":-10.663569517093642,"y":-249.60780702490405},"zoom":1.0482221069335926},"1402":{"position":{"x":-33.55948045166474,"y":-329.57388495715435},"zoom":1.0482221069335926},"1428":{"position":{"x":-45.7918218691422,"y":-223.84990722351156},"zoom":1.0482221069335926},"1454":{"position":{"x":-61.813662293582084,"y":-39.30994433410694},"zoom":1.0132221069335927}},"paramsDisplayed":false,"linkIndex":1}},"split_mode":"horizontal"},"currentNodes":["/ground","/","/","/","/","/","/","/"],"fullscreenPanelId":null,"saveOptions":{"createExport":false,"checkRemoteAssetsUse":true,"minimizeFilesCount":false,"compressJs":true,"createZip":false,"runPostExportCommand":false},"paramsModal":[]}
Used nodes
cop/envMap;cop/image;cop/imageEXR;event/cameraOrbitControls;mat/meshStandardBuilder;obj/copNetwork;obj/geo;sop/box;sop/cameraControls;sop/hemisphereLight;sop/material;sop/materialsNetwork;sop/merge;sop/myGround;sop/perspectiveCamera;sop/polarTransform;sop/spotLight;sop/subnetOutput
Used operations
Used modules
Used assemblers
GL_MESH_STANDARD
Used integrations
[]
Used assets
Nodes map
{"/ground":"obj/geo","/ground/subnet1":"sop/myGround","/ground/subnet1/material1":"sop/material","/ground/subnet1/MAT":"sop/materialsNetwork","/ground/subnet1/MAT/meshStandardBuilder1":"mat/meshStandardBuilder","/ground/subnet1/box1":"sop/box","/ground/subnet1/subnetOutput1":"sop/subnetOutput","/COP":"obj/copNetwork","/COP/envMap":"cop/envMap","/COP/imageEnv":"cop/imageEXR","/COP/image1":"cop/image","/lights":"obj/geo","/lights/hemisphereLight1":"sop/hemisphereLight","/lights/spotLight1":"sop/spotLight","/lights/polarTransform1":"sop/polarTransform","/lights/merge1":"sop/merge","/cameras":"obj/geo","/cameras/perspectiveCamera1":"sop/perspectiveCamera","/cameras/cameraControls1":"sop/cameraControls","/cameras/cameraControls1/cameraOrbitControls1":"event/cameraOrbitControls"}
Js version
Editor version
Engine version
Name
*
Code
{"properties":{"frame":0,"maxFrame":600,"maxFrameLocked":false,"realtimeState":true,"mainCameraPath":"/cameras/cameras:sopGroup/perspectiveCamera1","versions":{"polygonjs":"1.4.22"}},"root":{"type":"root","nodes":{"ground":{"type":"geo","nodes":{"subnet1":{"type":"myGround","polyNode":{"locked":true},"flags":{"display":true}}},"params":{"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"flags":{"display":true}},"COP":{"type":"copNetwork","nodes":{"envMap":{"type":"envMap","inputs":["imageEnv"]},"imageEnv":{"type":"imageEXR","params":{"tminFilter":true,"tmagFilter":true,"tanisotropy":true,"useRendererMaxAnisotropy":true}},"image1":{"type":"image"}}},"lights":{"type":"geo","nodes":{"hemisphereLight1":{"type":"hemisphereLight","params":{"intensity":0.52}},"spotLight1":{"type":"spotLight","params":{"decay":0.1,"distance":10,"castShadow":1}},"polarTransform1":{"type":"polarTransform","params":{"center":[0,0.7,0],"latitude":25.2,"depth":3},"inputs":["spotLight1"]},"merge1":{"type":"merge","inputs":["hemisphereLight1","polarTransform1"],"flags":{"display":true}}},"params":{"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"flags":{"display":true}},"cameras":{"type":"geo","nodes":{"perspectiveCamera1":{"type":"perspectiveCamera","params":{"position":[3.3,3.3,3.3]}},"cameraControls1":{"type":"cameraControls","nodes":{"cameraOrbitControls1":{"type":"cameraOrbitControls","params":{"target":[0,0.75,0]}}},"params":{"node":"cameraOrbitControls1"},"inputs":["perspectiveCamera1"],"flags":{"display":true}}},"params":{"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"flags":{"display":true}}},"params":{"mainCameraPath":"/cameras/cameras:sopGroup/perspectiveCamera1"}},"ui":{"nodes":{"ground":{"pos":[-50,-400],"selection":["subnet1"],"nodes":{"subnet1":{"pos":[-100,200]}}},"COP":{"pos":[-300,-50],"selection":["image1"],"nodes":{"envMap":{"pos":[50,250]},"imageEnv":{"pos":[50,100]},"image1":{"pos":[-200,100]}}},"lights":{"pos":[-50,-250],"selection":["hemisphereLight1"],"nodes":{"hemisphereLight1":{"pos":[50,-50]},"spotLight1":{"pos":[300,-50]},"polarTransform1":{"pos":[300,150]},"merge1":{"pos":[100,300]}}},"cameras":{"pos":[-50,-150],"nodes":{"perspectiveCamera1":{"pos":[0,-50]},"cameraControls1":{"pos":[0,150],"nodes":{"cameraOrbitControls1":{"pos":[0,0]}}}}}}},"shaders":{},"jsFunctionBodies":{},"embeddedPolyNodes":{"sop/myGround":{"metadata":{"version":{"editor":"1.4.22-1","polygonjs":"1.4.22"},"createdAt":1686736320597},"nodeContext":"sop","inputs":{"simple":{"min":0,"max":0,"names":[]}},"params":[{"name":"color0","type":"color","rawInput":[0.019382360952473074,0.03954623527052923,0.5583403896257968],"initValue":[0.019382360952473074,0.03954623527052923,0.5583403896257968],"options":{}},{"name":"color1","type":"color","rawInput":[0.6653872982754769,0.0021246888847058823,0.0021246888847058823],"initValue":[0.6653872982754769,0.0021246888847058823,0.0021246888847058823],"options":{}}],"nodes":{"material1":{"type":"material","params":{"material":"../MAT/meshStandardBuilder1"},"inputs":["box1"],"flags":{"display":true}},"MAT":{"type":"materialsNetwork","nodes":{"meshStandardBuilder1":{"type":"meshStandardBuilder","nodes":{"checkers1":{"type":"checkers","params":{"uv":{"overriden_options":{}},"freq":{"overriden_options":{}},"freqMult":{"overriden_options":{}}},"inputs":[{"index":0,"inputName":"uv","node":"floatToVec2_1","output":"vec2"}]},"floatToVec2_1":{"type":"floatToVec2","params":{"x":{"overriden_options":{}},"y":{"overriden_options":{}}},"inputs":[{"index":0,"inputName":"x","node":"vec3ToFloat1","output":"x"},{"index":1,"inputName":"y","node":"vec3ToFloat1","output":"z"}]},"globals1":{"type":"globals"},"mix1":{"type":"mix","params":{"value0":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":true,"computeOnDirty":true,"dependentOnFoundParam":false},"overriden_options":{}},"value1":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":false,"computeOnDirty":true,"dependentOnFoundParam":false}},"blend":{"type":"float","default_value":0.5,"options":{"spare":true,"editable":false,"computeOnDirty":true,"dependentOnFoundParam":false}}},"inputs":[{"index":0,"inputName":"value0","node":"param1","output":"val"},{"index":1,"inputName":"value1","node":"param2","output":"val"},{"index":2,"inputName":"blend","node":"checkers1","output":"checker"}],"connection_points":{"in":[{"name":"value0","type":"vec3"},{"name":"value1","type":"vec3"},{"name":"blend","type":"float"}],"out":[{"name":"mix","type":"vec3"}]}},"output1":{"type":"output","inputs":[null,null,{"index":2,"inputName":"color","node":"mix1","output":"mix"}]},"vec3ToFloat1":{"type":"vec3ToFloat","params":{"vec":{"overriden_options":{}}},"inputs":[{"index":0,"inputName":"vec","node":"globals1","output":"position"}]},"param1":{"type":"param","params":{"name":"color0","type":4,"asColor":1},"connection_points":{"in":[],"out":[{"name":"val","type":"vec3"}]}},"param2":{"type":"param","params":{"name":"color1","type":4,"asColor":true},"connection_points":{"in":[],"out":[{"name":"val","type":"vec3"}]}}},"params":{"color0":{"type":"color","default_value":[0,0,0],"options":{"spare":true,"computeOnDirty":true,"cook":false,"dependentOnFoundNode":true},"raw_input":["ch(\"../../color0r\")","ch(\"../../color0g\")","ch(\"../../color0b\")"],"overriden_options":{"callback":"{}"}},"color1":{"type":"color","default_value":[0,0,0],"options":{"spare":true,"computeOnDirty":true,"cook":false,"dependentOnFoundNode":true},"raw_input":["ch(\"../../color1r\")","ch(\"../../color1g\")","ch(\"../../color1b\")"],"overriden_options":{"callback":"{}"}}},"persisted_config":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-main","type":"MeshStandardMaterial","name":"/ground/subnet1/MAT/meshStandardBuilder1","color":16777215,"roughness":1,"metalness":0,"emissive":0,"envMapIntensity":1,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"fog":false},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false},"customMaterials":{"customDepthMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-customDepthMaterial","type":"MeshDepthMaterial","name":"customDepthMaterial","side":1,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"forceSinglePass":true,"depthPacking":3201},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}},"customDistanceMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-customDistanceMaterial","type":"MeshDistanceMaterial","name":"customDistanceMaterial","depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}},"customDepthDOFMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/ground/subnet1/MAT/meshStandardBuilder1-customDepthDOFMaterial","type":"MeshDepthMaterial","name":"customDepthDOFMaterial","depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"depthPacking":3200},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[{"type":"color","name":"color0","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color0"},{"type":"color","name":"color1","defaultValue":[0,0,0],"uniformName":"v_POLY_param_color1"}],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}}},"shaders":{"vertex":"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphcolor_vertex>\n// removed:\n//\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n// removed:\n//\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}","fragment":"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive * POLY_emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat roughnessFactor = roughness * POLY_roughness;\n\n#ifdef USE_ROUGHNESSMAP\n\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\n\t// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\troughnessFactor *= texelRoughness.g;\n\n#endif\n\n\tfloat metalnessFactor = metalness * POLY_metalness;\n\n#ifdef USE_METALNESSMAP\n\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\n\t// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\tmetalnessFactor *= texelMetalness.b;\n\n#endif\n\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\nif(POLY_SSSModel.isActive){\n\tRE_Direct_Scattering(directLight, geometry, POLY_SSSModel, reflectedLight);\n}\n\n\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}","customDepthMaterial.vertex":"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}","customDepthMaterial.fragment":"\n// INSERT DEFINES\n\n\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvarying vec2 vHighPrecisionZW;\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\t// the new body lines should be added before the alphatest_fragment\n\t// so that alpha is set before (which is really how it would be set if the alphamap_fragment above was used by the material node parameters)\n\n\t#include <alphatest_fragment>\n\n\t#include <logdepthbuf_fragment>\n\n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), diffuseColor.a );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n","customDistanceMaterial.vertex":"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}","customDistanceMaterial.fragment":"\n// INSERT DEFINES\n\n#define DISTANCE\n\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\n\t#include <alphatest_fragment>\n\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist ); // clamp to [ 0, 1 ]\n\n\tgl_FragColor = packDepthToRGBA( dist );\n\n}\n","customDepthDOFMaterial.vertex":"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/globals1\n\tv_POLY_globals1_position = vec3(position);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}","customDepthDOFMaterial.fragment":"\n// INSERT DEFINES\n\n\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include <common>\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n// https://iquilezles.org/articles/checkerfiltering/\nfloat checkers(vec2 p) {\n\tvec2 s = sign(fract(p*.5)-.5);\n\treturn .5 - .5*s.x*s.y;\n}\nfloat checkersGrad( in vec2 p, in vec2 ddx, in vec2 ddy )\n{\n // filter kernel\n vec2 w = max(abs(ddx), abs(ddy)) + 0.01;\n // analytical integral (box filter)\n vec2 i = 2.0*(abs(fract((p-0.5*w)/2.0)-0.5)-abs(fract((p+0.5*w)/2.0)-0.5))/w;\n // xor pattern\n return 0.5 - 0.5*i.x*i.y;\n}\n\n\n\n\n\n\n\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param1\nuniform vec3 v_POLY_param_color0;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/param2\nuniform vec3 v_POLY_param_color1;\n\n// /ground/subnet1/MAT/meshStandardBuilder1/globals1\nvarying vec3 v_POLY_globals1_position;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvarying vec2 vHighPrecisionZW;\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param1\n\tvec3 v_POLY_param1_val = v_POLY_param_color0;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/param2\n\tvec3 v_POLY_param2_val = v_POLY_param_color1;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/vec3ToFloat1\n\tfloat v_POLY_vec3ToFloat1_x = v_POLY_globals1_position.x;\n\tfloat v_POLY_vec3ToFloat1_z = v_POLY_globals1_position.z;\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/floatToVec2_1\n\tvec2 v_POLY_floatToVec2_1_vec2 = vec2(v_POLY_vec3ToFloat1_x, v_POLY_vec3ToFloat1_z);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/checkers1\n\tvec2 v_POLY_checkers1_coord = v_POLY_floatToVec2_1_vec2*vec2(1.0, 1.0)*1.0;\n\tfloat v_POLY_checkers1_checker = checkersGrad(v_POLY_checkers1_coord, dFdx(v_POLY_checkers1_coord), dFdy(v_POLY_checkers1_coord));\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/mix1\n\tvec3 v_POLY_mix1_mix = mix(v_POLY_param1_val, v_POLY_param2_val, v_POLY_checkers1_checker);\n\t\n\t// /ground/subnet1/MAT/meshStandardBuilder1/output1\n\tdiffuseColor.xyz = v_POLY_mix1_mix;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\t// the new body lines should be added before the alphatest_fragment\n\t// so that alpha is set before (which is really how it would be set if the alphamap_fragment above was used by the material node parameters)\n\n\t#include <alphatest_fragment>\n\n\t#include <logdepthbuf_fragment>\n\n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), diffuseColor.a );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n"}}}}},"box1":{"type":"box","params":{"sizes":[9.98,1,9.98],"center":[0,-0.5,0]}},"subnetOutput1":{"type":"subnetOutput","inputs":["material1"]}},"ui":{"material1":{"pos":[0,300]},"MAT":{"pos":[-200,300],"nodes":{"meshStandardBuilder1":{"pos":[0,200],"selection":["param2"],"nodes":{"checkers1":{"pos":[50,200]},"floatToVec2_1":{"pos":[-100,200]},"globals1":{"pos":[-450,0]},"mix1":{"pos":[250,0]},"output1":{"pos":[400,0]},"vec3ToFloat1":{"pos":[-200,200]},"param1":{"pos":[0,-200]},"param2":{"pos":[0,0]}}}}},"box1":{"pos":[0,100]},"subnetOutput1":{"pos":[0,500]}}}}}
Code editor
{"multiple_panel":{"split_ratio":0.5,"split_panel0":{"split_ratio":0.5543217692883486,"split_panel0":{"panelTypes":["viewer"],"currentPanelIndex":0,"panel_data":{"camera":"/cameras/cameras:sopGroup/perspectiveCamera1","isViewerInitLayoutData":true,"linkIndex":1,"overlayedNetwork":{"allowed":false,"displayed":false,"initLayoutData":{"camera":{"position":{"x":100,"y":-200},"zoom":1},"history":{"2":{"position":{"x":0,"y":0},"zoom":1},"36":{"position":{"x":100,"y":-200},"zoom":1},"89":{"position":{"x":100,"y":-200},"zoom":1},"1402":{"position":{"x":100,"y":-300},"zoom":1},"1428":{"position":{"x":0,"y":-200},"zoom":1},"1454":{"position":{"x":25,"y":-25},"zoom":1}},"paramsDisplayed":false,"linkIndex":1}}}},"split_panel1":{"panelTypes":["params"],"currentPanelIndex":0,"panel_data":{"active_folder":1503,"linkIndex":1}},"split_mode":"vertical"},"split_panel1":{"panelTypes":["network","params","viewer"],"currentPanelIndex":0,"panel_data":{"camera":{"position":{"x":-10.663569517093642,"y":-249.60780702490405},"zoom":1.0482221069335926},"history":{"2":{"position":{"x":-32.345783123562434,"y":224.1365903685196},"zoom":1.0482221069335926},"36":{"position":{"x":83.78206308801214,"y":-200},"zoom":1.0482221069335926},"89":{"position":{"x":-10.663569517093642,"y":-249.60780702490405},"zoom":1.0482221069335926},"1402":{"position":{"x":-33.55948045166474,"y":-329.57388495715435},"zoom":1.0482221069335926},"1428":{"position":{"x":-45.7918218691422,"y":-223.84990722351156},"zoom":1.0482221069335926},"1454":{"position":{"x":-61.813662293582084,"y":-39.30994433410694},"zoom":1.0132221069335927}},"paramsDisplayed":false,"linkIndex":1}},"split_mode":"horizontal"},"currentNodes":["/ground","/","/","/","/","/","/","/"],"fullscreenPanelId":null,"saveOptions":{"createExport":false,"checkRemoteAssetsUse":true,"minimizeFilesCount":false,"compressJs":true,"createZip":false,"runPostExportCommand":false},"paramsModal":[]}
Used nodes
cop/envMap;cop/image;cop/imageEXR;event/cameraOrbitControls;mat/meshStandardBuilder;obj/copNetwork;obj/geo;sop/box;sop/cameraControls;sop/hemisphereLight;sop/material;sop/materialsNetwork;sop/merge;sop/myGround;sop/perspectiveCamera;sop/polarTransform;sop/spotLight;sop/subnetOutput
Used operations
Used modules
Used assemblers
GL_MESH_STANDARD
Used integrations
[]
Used assets
Nodes map
{"/ground":"obj/geo","/ground/subnet1":"sop/myGround","/ground/subnet1/material1":"sop/material","/ground/subnet1/MAT":"sop/materialsNetwork","/ground/subnet1/MAT/meshStandardBuilder1":"mat/meshStandardBuilder","/ground/subnet1/box1":"sop/box","/ground/subnet1/subnetOutput1":"sop/subnetOutput","/COP":"obj/copNetwork","/COP/envMap":"cop/envMap","/COP/imageEnv":"cop/imageEXR","/COP/image1":"cop/image","/lights":"obj/geo","/lights/hemisphereLight1":"sop/hemisphereLight","/lights/spotLight1":"sop/spotLight","/lights/polarTransform1":"sop/polarTransform","/lights/merge1":"sop/merge","/cameras":"obj/geo","/cameras/perspectiveCamera1":"sop/perspectiveCamera","/cameras/cameraControls1":"sop/cameraControls","/cameras/cameraControls1/cameraOrbitControls1":"event/cameraOrbitControls"}
Js version
Editor version
Engine version
Logout
0%
There was a problem displaying your scene:
view scene source