← Changelog

Polygonjs 2.0.61

Generate models, repair meshes, agent panel

·built with Jai 0.2.029

  • New geo/GenerativeModel, the first node to generate model with AI. It gives you granular access to all textures and materials, making it easy to edit. And you can of course modify it with any of the available nodes.
  • New geo/Repair wraps many of the existing nodes that clean/fix geometries into one. It’s particularly useful to generate 3D printing ready models.
  • New geo/M3DResolveOverlaps merges the interpenetrating bodies of a solid into one correct boundary.
  • New geo/M3DDecompose splits a manifold solid into one object per connected piece. It is the exact equivalent of geo/Connectivity for solids.
  • New geo/AttributeExpand expands an attribute along the edges of a geometry.
  • New geo/Clean gained repairTopology and harmonizeWinding.
  • New A slow node displays a progress bar showing how far along it is while it works.
  • Improved The editor’s LLM panel has been renamed to Agent panel.
  • Improved geo/M3DCreate accepts a mesh whose vertices are duplicated per face.
  • Improved geo/SDFTriangulate outputs a manifold mesh when the field carries different colors.
  • Improved geo/DimensionDisplay gained keepInput.
  • Fixed Clicking an exporter node completes its cook when a node upstream of it is asynchronous. Before, the export stopped at the first async node and produced nothing.
  • Fixed There was a critical bug where a local install of polygon failed to generate a web export. This is now fixed.