Hello, my name is Guillaume Fradin (you can call me Gui, it's easier).
After years working in film, where I had the change to lead teams of artists on Avatar, Gravity and The Martian, I decided to apply my experience to the world of realtime WebGL. But to my surprise, there was no artist friendly tool like Houdini or Maya to could create WebGL. Polygonjs is my answer to that.
You can get in touch with me at .
You can also learn more about the projects we've completed using Polygonjs on our consulting website: https://polygon-lab.com