Doc > Changelog > 1.2.15

Doc > Changelog > 1.2.15

New Nodes

ACTOR nodes

COP nodes

  • cop/SDFFromObject: creates an SDF (signed distance function) 3D texture from any geometry, which can then be used in the mat/raymarchingBuilder material.
  • cop/SDFExporter: Since the creation of SDF can often take more than 1 second, this node allows to save those to disk for faster loading.
  • cop/SDFFromUrl: Loads an SDF 3D texture which has been created and exported by the 2 nodes above.

GL nodes

  • gl/SDFTransform: helps control more easily the position and rotation of SDF primitives.

MAT nodes

POST nodes

Engine improvements

  • bounding box display: when middle clicking on a node, you can display general information about the content processed by it. With sop nodes, you can see bounding box information, giving you a quick idea on how small or large the geometry is. That information used to work only if the content was a flat hierarchy (objects containing geometries, but without any children). It now works also when those objects have children.
  • sop/transform and sop/copy: add objectTransformSpace parameter, which helps define how the object will be transformed. This can be set to either local or parent.
  • cop/builder: add uv output in the globals node.
  • sop/perspectiveCamera and sop/orthographicCamera: use camera.updateWorldMatrix to ensure they can function as expected in post/render

Bug fixes

  • polynode UI's data wasn't properly saved when those are unlocked. This is now fixed.
  • fix bug in obj/scene when changing the parameter autoUpdate would fail.
< back to changelog

newsletter, twitter, forum or discord.

Is this doc helpful/not helpful? Is there any information you would like that is not available? Don't hesitate to get in touch with any question or feedback, either by email, on Discord or the forum.