Doc > Changelog > 1.2.48

Doc > Changelog > 1.2.48

Improvements

  • mat/RaymarchingBuilder has a roughness parameter to blur the environment map. Note that the roughness of this node and the one of its children gl/SDFMaterial are multiplied. See Breaking Change below.
  • gl/SDFMaterial: improve refraction absorption, envMap rotation, add emissive and diffuse params
  • sop/boolean: use newly created object to ensure boundingbox is correct
  • the time delta is clamped to a maximum value.

Bug Fixes

  • cop/SDFFromObject: fix bug would not recreate a texture when the expected resolution changes

Breaking Change

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