Doc > Changelog > 1.2.48

Doc > Changelog > 1.2.48


  • mat/RaymarchingBuilder has a roughness parameter to blur the environment map. Note that the roughness of this node and the one of its children gl/SDFMaterial are multiplied. See Breaking Change below.
  • gl/SDFMaterial: improve refraction absorption, envMap rotation, add emissive and diffuse params
  • sop/boolean: use newly created object to ensure boundingbox is correct
  • the time delta is clamped to a maximum value.

Bug Fixes

  • cop/SDFFromObject: fix bug would not recreate a texture when the expected resolution changes

Breaking Change

< back to changelog

newsletter, twitter, forum or discord.

Is this doc helpful/not helpful? Is there any information you would like that is not available? Don't hesitate to get in touch with any question or feedback, either by email, on Discord or the forum.