Documentation / Node reference / tex nodes
tex/Color
Fills a texture with a single flat color.
Color
The constant a texture slot can accept: every texel holds the same color, so any input that wants a texture can be fed a fixed value without an image file. Use it as a plain base color, as a uniform roughness or metallic map, or as a blank mask to start from. One texel is enough for a constant, which is the default, and the resolution only matters when whatever reads the texture expects a given size.
Parameters
| Name | Type | What it does |
|---|---|---|
| color | Color4 | The color every texel is set to. The alpha channel is written as-is, whatever the color space. |
| colorSpace | UInt8 sRGB · Linear | How the GPU reads the color back when sampling. sRGB is for a color you picked by eye, and it is decoded to linear light the way a color image is. Linear keeps the raw number, which is what a data texture wants: a roughness, a metallic value, a mask. |
| resolution | Vector2UInt | Texture width and height in texels. A flat color needs only 1x1; raise it when the node reading the texture expects a particular size. |
See also
- tex/Palette
- tex/Image
- tex/Builder
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.