Documentation / Node reference / tex nodes
tex/Render
Renders the world scene from a camera, or the depth from a light, into a texture.
Render
Draws the world scene as it is committed when the node cooks, from the camera or light that 'path' names. A camera draws only the objects that share one of its render layers (set both with geo/ObjectProperties), so a camera on its own layer renders just the objects placed there.
The world scene is filled by the root geo/Output nodes, and nothing tells this node when it changes: it renders when its own params change, or when 'update' is pressed.
Parameters
| Name | Type | What it does |
|---|---|---|
| type | UInt8 BEAUTY · SHADOW | BEAUTY renders the colours seen by a camera. SHADOW renders the depth seen by a shadow casting light. |
| path | String | The camera or light to render from: its name, or its path in the scene graph. |
| resolution | Vector2UInt | The texture's width and height in pixels. |
| update | Button | Renders again now, with the world scene as it is. The nodes reading the texture then cook again. |
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.