Documentation / Node reference / geo nodes

geo/Blend

Moves the points of input 0 toward the matching points of input 1.

Transform

Point 0 goes to point 0, point 1 to point 1, so the two inputs have to be the same shape, or at least share their first points; the shorter of the two decides how far the blend goes. `amount` is the whole way there at 1 and nothing at 0. The result IS input 0, in place, and keeps its object and its attributes. Input 1 is read in input 0's frame, so a geo/Transform in OBJECT mode or a parent on either side moves the target where you see it. A morph over time is this node with an expression on `amount`.

Parameters

Name Type What it does
amount Float How far each point travels toward its match: 0 leaves the input alone, 1 lands it exactly on input 1.
perPoint Bool Read the amount from a point attribute instead of the slider, so different parts of the shape can be at different stages of the blend.
attributeName AttributeName The float POINT attribute holding the per-point amount. A point without it does not move.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.