Documentation / Node reference / geo nodes
geo/Blend
Moves the points of input 0 toward the matching points of input 1.
Transform
Point 0 goes to point 0, point 1 to point 1, so the two inputs have to be the same shape, or at least share their first points; the shorter of the two decides how far the blend goes. `amount` is the whole way there at 1 and nothing at 0. The result IS input 0, in place, and keeps its object and its attributes. Input 1 is read in input 0's frame, so a geo/Transform in OBJECT mode or a parent on either side moves the target where you see it. A morph over time is this node with an expression on `amount`.
Parameters
| Name | Type | What it does |
|---|---|---|
| amount | Float | How far each point travels toward its match: 0 leaves the input alone, 1 lands it exactly on input 1. |
| perPoint | Bool | Read the amount from a point attribute instead of the slider, so different parts of the shape can be at different stages of the blend. |
| attributeName | AttributeName | The float POINT attribute holding the per-point amount. A point without it does not move. |
See also
- geo/AttributeCopy
- geo/SoftTransform
- geo/Transform
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.