Documentation / Node reference
geo nodes
Build and modify objects: primitives, transforms, copies, groups, physics, CAD.
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Actor
Builder · not documented yet
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Add
Topology · not documented yet
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A uniform light applied to every surface equally.
Lights
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A rectangular panel light, like a softbox or a lit window.
Lights
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AttributeCast
Attributes · not documented yet
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AttributeCopy
Attributes · not documented yet
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AttributeCreate
Attributes · not documented yet
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AttributeDelete
Attributes · not documented yet
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AttributeDisplay
Attributes · not documented yet
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AttributeId
Attributes · not documented yet
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AttributePromote
Attributes · not documented yet
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AttributeRename
Attributes · not documented yet
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AttributeRest
Attributes · not documented yet
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AttributeTransfer
Attributes · not documented yet
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AxesHelper
Helpers · not documented yet
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Blend
Transform · not documented yet
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Creates a box mesh, or a bounding box around an input.
Primitives
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BVH
Topology · not documented yet
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BVHVisualizer
Helpers · not documented yet
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Binds a skin mesh to a tetrahedral cage, so a simulation of the cage can drive it.
Physics
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Rebuilds captured skins from their simulated tetrahedral cages, every frame.
Physics
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CameraAttributes
Render · not documented yet
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CameraBackground
Render · not documented yet
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CameraColorSpace
Render · not documented yet
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CameraFrameMode
Render · not documented yet
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CameraRenderGraph
Render · not documented yet
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Creates a capsule mesh, or a bounding capsule around an input.
Primitives
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Creates a 2D circle, as points, as a line loop or as a filled disc.
Primitives
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Removes the faces that make a mesh unusable downstream: interior, duplicate, degenerate and non-manifold ones.
Topology
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Clip
Topology · not documented yet
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Clone
Copy · not documented yet
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Compute
Network · not documented yet
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ComputeCapture
Network · not documented yet
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ComputeNetwork
Network · not documented yet
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Passes its input through, and puts the node in error when the input fails a test you set.
Network
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Connectivity
Topology · not documented yet
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ConvexHull2D
Topology · not documented yet
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Copy
Copy · not documented yet
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CopyToPoints
Copy · not documented yet
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Curve
Primitives · not documented yet
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Writes the input line objects to a DXF R12 file, for laser cutters and CNC.
Files
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Reduces the triangle count of a mesh while preserving its appearance.
Topology
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Delete
Topology · not documented yet
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Converts geometry between 2D and 3D.
Transform
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A light infinitely far away, casting parallel rays like the sun.
Lights
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EmptyObject
Primitives · not documented yet
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Lights the whole scene with one environment map.
Lights
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Gives a surface thickness by pushing a copy of it away and walling in the gap.
Topology
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Facet
Topology · not documented yet
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FileGLTF
Files · not documented yet
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Imports the geometry of a Wavefront .obj file.
Files
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FilePLY
Files · not documented yet
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FileSTL
Files · not documented yet
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FileSVG
Files · not documented yet
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FileVolume
Files · not documented yet
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FileVox
Files · not documented yet
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Fuse
Topology · not documented yet
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Writes the input objects to a binary glTF file (.glb), the interchange format Blender, three.js and the game engines read.
Files
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GridHelper
Helpers · not documented yet
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GroupCombine
Group · not documented yet
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GroupCopy
Group · not documented yet
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Creates a named group of points, primitives, edges or objects.
Group
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GroupDelete
Group · not documented yet
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GroupExpand
Group · not documented yet
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GroupPromote
Group · not documented yet
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GroupRename
Group · not documented yet
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GroupResolve
Group · not documented yet
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A soft sky-and-ground fill: one color from above, another from below.
Lights
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Creates a grid of hexagons filling a rectangle.
Hexa
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HexaTriangulate
Hexa · not documented yet
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Creates an icosahedron, subdivided into a geodesic sphere.
Primitives
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Draws the geometry on input 0 once per point of input 1, on the GPU.
Copy
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Jitter
Transform · not documented yet
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LightAttributes
Lights · not documented yet
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Line
Primitives · not documented yet
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LineExpand
Transform · not documented yet
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Combines 2D manifold shapes: union, difference or intersection.
Manifold · Operations
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Creates a 2D manifold circle in the XY plane.
Manifold · Primitives
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M2DCreate
Manifold · Primitives · not documented yet
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M2DExtrude
Manifold · Operations · not documented yet
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M2DHull
Manifold · Operations · not documented yet
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M2DMirror
Manifold · Operations · not documented yet
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M2DOffset
Manifold · Operations · not documented yet
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Creates a 2D manifold rectangle in the XY plane.
Manifold · Primitives
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M2DRevolve
Manifold · Operations · not documented yet
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M2DSimplify
Manifold · Operations · not documented yet
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M2DTriangulate
Manifold · Operations · not documented yet
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Combines 3D manifold solids: union, difference or intersection.
Manifold · Operations
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Creates a manifold box, or a bounding box around an input.
Manifold · Primitives
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M3DClip
Manifold · Operations · not documented yet
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M3DCreate
Manifold · Primitives · not documented yet
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M3DHull
Manifold · Operations · not documented yet
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M3DMirror
Manifold · Operations · not documented yet
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M3DOffset
Manifold · Operations · not documented yet
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M3DProject
Manifold · Operations · not documented yet
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M3DRefine
Manifold · Operations · not documented yet
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M3DSlice
Manifold · Operations · not documented yet
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M3DSmooth
Manifold · Operations · not documented yet
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Creates a manifold sphere, or a bounding sphere around an input.
Manifold · Primitives
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M3DTriangulate
Manifold · Operations · not documented yet
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Creates a manifold cylinder or cone, or a bounding cylinder around an input.
Manifold · Primitives
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M3DWarp
Manifold · Operations · not documented yet
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Material
Render · not documented yet
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Sets the shading attributes: colour, roughness, metallic and emission.
Attributes
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MaterialNetwork
Network · not documented yet
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Measure
Attributes · not documented yet
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Draws the edges where a mesh is not a closed surface, without changing the mesh.
Helpers
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Brings several inputs together on one wire.
Flow
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MeshToVoxel
Voxel · not documented yet
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Reflects the input across a plane.
Transform
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Noise
Transform · not documented yet
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Normal
Topology · not documented yet
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NormalHelper
Helpers · not documented yet
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Null
Flow · not documented yet
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ObjectBuilder
Builder · not documented yet
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ObjectHelper
Helpers · not documented yet
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ObjectMerge
Flow · not documented yet
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ObjectProperties
Attributes · not documented yet
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OrbitControls
Controls · not documented yet
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OrthographicCamera
Render · not documented yet
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Output
Flow · not documented yet
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OverlayObject
Render · not documented yet
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PanControls
Controls · not documented yet
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Parent
Flow · not documented yet
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Peak
Transform · not documented yet
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PerspectiveCamera
Render · not documented yet
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PhysicsConstraints
Physics · not documented yet
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PhysicsGround
Physics · not documented yet
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Tags input objects as rigid bodies for the PhysicsSolver.
Physics
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Tags tetrahedral input as soft bodies for the PhysicsSolver.
Physics
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Runs a rigid-body / soft-body physics simulation on its input objects.
Physics
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Creates a rectangle mesh, or a bounding rectangle around an input.
Primitives
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PointBuilder
Builder · not documented yet
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A light radiating in every direction from a point, like a bare bulb.
Lights
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Points
Primitives · not documented yet
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PolarTransform
Transform · not documented yet
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Closes the holes in a mesh by triangulating its open rims.
Topology
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PolyNode
Network · not documented yet
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Turns the edges of an input into round tubes.
Topology
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Primitives
Attributes · not documented yet
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QuadGridTwist
Quad · not documented yet
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QuadPlane
Quad · not documented yet
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QuadRevolve
Quad · not documented yet
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Quadrangulate
Quad · not documented yet
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QuadSmooth
Quad · not documented yet
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QuadSubdivide
Quad · not documented yet
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QuadTriangulate
Quad · not documented yet
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Ray
Helpers · not documented yet
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Rebuilds a mesh with evenly sized triangles.
Topology
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Creates a flat ring (annulus), or a bounding ring around an input.
Primitives
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Combines SDF objects: union, subtraction or intersection, with a hard, rounded or chamfered seam.
Sdf · Operations
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Creates an SDF box.
Sdf · Primitives
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Creates a 2D SDF rectangle in the XY plane.
Sdf · Primitives
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Creates an SDF box frame.
Sdf · Primitives
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Defines a signed-distance field from the code nodes inside it.
Sdf · Operations
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Creates an SDF capsule.
Sdf · Primitives
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Creates a 2D SDF circle in the XY plane.
Sdf · Primitives
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Creates an SDF field from real geometry.
Sdf · Primitives
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Creates a 2D SDF ellipse in the XY plane.
Sdf · Primitives
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Creates an SDF ellipsoid.
Sdf · Primitives
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Stretches an SDF object along the axes.
Sdf · Operations
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Creates a 2D SDF equilateral triangle in the XY plane.
Sdf · Primitives
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Extrudes a 2D SDF field into a 3D one along Z.
Sdf · Operations
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Creates a 2D SDF hexagon in the XY plane.
Sdf · Primitives
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Creates an SDF hexagonal prism.
Sdf · Primitives
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Marks an SDF object with a second one: a raised pad, a recess, a groove or an engraving.
Sdf · Operations
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Mirrors an SDF object about the origin planes.
Sdf · Operations
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Creates an SDF octahedron.
Sdf · Primitives
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Hollows out an SDF object into a shell.
Sdf · Operations
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Creates an SDF half-space under a plane.
Sdf · Primitives
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Creates an SDF pyramid.
Sdf · Primitives
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Repeats an SDF object across space on a grid, forever or a bounded number of times.
Sdf · Operations
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Revolves a 2D SDF profile about the Y axis into a 3D field.
Sdf · Operations
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Rounds off an SDF object, or erodes it.
Sdf · Operations
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Creates an SDF cone with round caps.
Sdf · Primitives
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Builds the joint between two SDF objects as a solid rod: a weld bead, a piping, a trim line.
Sdf · Operations
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Creates a 2D SDF line segment in the XY plane.
Sdf · Primitives
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Samples a 3D SDF field on a plane into a 2D field.
Sdf · Operations
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Creates an SDF spherical cone.
Sdf · Primitives
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Creates an SDF sphere.
Sdf · Primitives
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Creates an SDF torus.
Sdf · Primitives
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Converts SDF geometry to a mesh, a solid, or, from a 2D field, its outline.
Sdf · Operations
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Creates an SDF triangular prism.
Sdf · Primitives
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Creates an SDF cylinder or cone with flat caps.
Sdf · Primitives
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Shift
Topology · not documented yet
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Scatter
Copy · not documented yet
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SceneGLTF
Files · not documented yet
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SoftTransform
Transform · not documented yet
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Sort
Topology · not documented yet
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Creates a UV sphere mesh, or a bounding sphere around an input.
Primitives
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SphereScatter
Copy · not documented yet
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A cone of light cast from a point, like a stage spot or a torch.
Lights
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Writes the input objects to a Wavefront .obj file.
Files
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Writes the input geometry to a PLY file, the format that keeps point attributes.
Files
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Writes the input triangle meshes to a binary STL file, the format every slicer reads.
Files
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Subnet
Network · not documented yet
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SubnetInput
Network · not documented yet
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Switch
Flow · not documented yet
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Fills a closed triangle mesh with tetrahedra.
Topology
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TetTriangulate
Topology · not documented yet
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Creates geometry from text, as outlines or as filled faces.
Primitives
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TextureNetwork
Network · not documented yet
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Writes the input objects to a 3MF file, the printing format that carries units and multiple objects.
Files
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Creates a torus (donut) mesh.
Primitives
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Triangulate
Topology · not documented yet
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Creates a cylinder or cone mesh, or a bounding cylinder around an input.
Primitives
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Translates, rotates and scales geometry or objects.
Transform
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TransformCenter
Transform · not documented yet
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Measures the input against a target box, and either rescales it to fit or reports whether it would.
Transform
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TransformOrigin
Transform · not documented yet
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TransformRelative
Transform · not documented yet
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UniqueNeighbourAttribute
Attributes · not documented yet
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Unparent
Flow · not documented yet
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VolumeBuilder
Volume · not documented yet
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VolumeCreate
Volume · not documented yet
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VolumeExporter
Volume · not documented yet
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VolumeGradient
Volume · not documented yet
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Smooths a volume's voxel values.
Volume
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VolumeToVoxel
Voxel · not documented yet
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VolumeTriangulate
Volume · not documented yet
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VoxelCreate
Voxel · not documented yet
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VoxelToVolume
Voxel · not documented yet
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VoxelTriangulate
Voxel · not documented yet
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Wireframe
Topology · not documented yet