Documentation / Node reference / geo nodes
geo/M3DSphere
Creates a manifold sphere, or a bounding sphere around an input.
Manifold Primitives
Creates a watertight sphere as a Manifold solid, ready for the boolean and offset nodes. The segments set how finely it is tessellated. If a geometry is connected to the input, it instead fits a bounding sphere around that input.
Parameters
| Name | Type | What it does |
|---|---|---|
| radius | Float | Sphere radius. |
| segments | UInt32 | Tessellation density around the sphere. |
| direction | Vector3 | Pole axis. Cosmetic on a full sphere, but it carries through to what comes next. |
| twist | Float | Roll about the pole axis, in degrees. |
| center | Vector3 | Offset the sphere from the origin. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.