Documentation / Node reference / geo nodes

geo/M3DSphere

Creates a manifold sphere, or a bounding sphere around an input.

Manifold Primitives

Creates a watertight sphere as a Manifold solid, ready for the boolean and offset nodes. The segments set how finely it is tessellated. If a geometry is connected to the input, it instead fits a bounding sphere around that input.

Parameters

Name Type What it does
radius Float Sphere radius.
segments UInt32 Tessellation density around the sphere.
direction Vector3 Pole axis. Cosmetic on a full sphere, but it carries through to what comes next.
twist Float Roll about the pole axis, in degrees.
center Vector3 Offset the sphere from the origin.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.