Documentation / Node reference / geo nodes
geo/Sphere
Creates a UV sphere mesh, or a bounding sphere around an input.
Primitives
Creates a UV sphere. Use the phi and theta ranges to build partial spheres (hemispheres, wedges, slices). Increase the width and height segments for a smoother surface. If a geometry is connected to the input, the Sphere instead fits a bounding sphere around that input.
Parameters
| Name | Type | What it does |
|---|---|---|
| radius | Float | Sphere radius. |
| widthSegments | UInt32 | Horizontal subdivisions (around the pole axis). |
| heightSegments | UInt32 | Vertical subdivisions (pole to pole). |
| open | Bool | Build a partial sphere from the phi and theta ranges below (a hemisphere, a wedge, a slice) instead of a full one. |
| phiStart | Float | Start angle around the pole axis, in degrees. |
| phiLength | Float | Angular span around the pole axis, in degrees (360 = a full turn). |
| thetaStart | Float | Start angle from the top pole, in degrees. |
| thetaLength | Float | Angular span from top to bottom, in degrees (180 = pole to pole). |
| direction | Vector3 | Pole axis the sphere is oriented along. |
| twist | Float | Roll about the pole axis, in degrees. |
| center | Vector3 | Offset the sphere from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT). |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.