Documentation / Node reference / geo nodes

geo/Sphere

Creates a UV sphere mesh, or a bounding sphere around an input.

Primitives

Creates a UV sphere. Use the phi and theta ranges to build partial spheres (hemispheres, wedges, slices). Increase the width and height segments for a smoother surface. If a geometry is connected to the input, the Sphere instead fits a bounding sphere around that input.

Parameters

Name Type What it does
radius Float Sphere radius.
widthSegments UInt32 Horizontal subdivisions (around the pole axis).
heightSegments UInt32 Vertical subdivisions (pole to pole).
phiStart Float Start angle around the pole axis, in radians.
phiLength Float Angular span around the pole axis, in radians (TAU = full turn).
thetaStart Float Start angle from the top pole, in radians.
thetaLength Float Angular span from top to bottom, in radians (PI = full).
direction Vector3 Pole axis the sphere is oriented along.
twist Float not documented yet
center Vector3 Offset the sphere from the origin.
transformMode UInt8 OBJECT · GEOMETRY not documented yet

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.