Documentation / Node reference / geo nodes
geo/Sphere
Creates a UV sphere mesh, or a bounding sphere around an input.
Primitives
Creates a UV sphere. Use the phi and theta ranges to build partial spheres (hemispheres, wedges, slices). Increase the width and height segments for a smoother surface. If a geometry is connected to the input, the Sphere instead fits a bounding sphere around that input.
Parameters
| Name | Type | What it does |
|---|---|---|
| radius | Float | Sphere radius. |
| widthSegments | UInt32 | Horizontal subdivisions (around the pole axis). |
| heightSegments | UInt32 | Vertical subdivisions (pole to pole). |
| phiStart | Float | Start angle around the pole axis, in radians. |
| phiLength | Float | Angular span around the pole axis, in radians (TAU = full turn). |
| thetaStart | Float | Start angle from the top pole, in radians. |
| thetaLength | Float | Angular span from top to bottom, in radians (PI = full). |
| direction | Vector3 | Pole axis the sphere is oriented along. |
| twist | Float | not documented yet |
| center | Vector3 | Offset the sphere from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | not documented yet |
See also
- geo/Box
- geo/Tube
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.