Documentation / Node reference / geo nodes
geo/Box
Creates a box mesh, or a bounding box around an input.
Primitives
Creates a box (cuboid) mesh from its parameters. If a geometry is connected to the input, the Box instead fits a bounding box around that input: an axis-aligned box, or — when 'oriented' is on — a rotated box aligned to the input's principal axes.
Parameters
| Name | Type | What it does |
|---|---|---|
| size | Vector3 | Box dimensions along X, Y and Z (before scale). |
| scale | Float | Uniform multiplier applied to size. |
| segments | Vector3UInt | Number of subdivisions per axis; higher values add more geometry. |
| oriented | Bool | With an input connected, fit an oriented (rotated) bounding box instead of an axis-aligned one. |
| asLines | Bool | Build the box as edges (wireframe) instead of filled faces. |
| direction | Vector3 | not documented yet |
| twist | Float | not documented yet |
| center | Vector3 | Offset the box from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | not documented yet |
See also
- geo/Sphere
- geo/Tube
- geo/Plane
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.