Documentation / Node reference / geo nodes

geo/Box

Creates a box mesh, or a bounding box around an input.

Primitives

Creates a box (cuboid) mesh from its parameters. If a geometry is connected to the input, the Box instead fits a bounding box around that input: an axis-aligned box, or — when 'oriented' is on — a rotated box aligned to the input's principal axes.

Parameters

Name Type What it does
size Vector3 Box dimensions along X, Y and Z (before scale).
scale Float Uniform multiplier applied to size.
segments Vector3UInt Number of subdivisions per axis; higher values add more geometry.
asLines Bool Build the box as edges (wireframe) instead of filled faces.
direction Vector3 Axis the box's local +Y is aimed along.
twist Float Roll about the direction axis, in degrees.
oriented Bool With an input connected, fit an oriented (rotated) bounding box instead of an axis-aligned one.
center Vector3 Offset the box from the origin.
transformMode UInt8 OBJECT · GEOMETRY Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT).

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.