Documentation / Node reference / geo nodes
geo/Box
Creates a box mesh, or a bounding box around an input.
Primitives
Creates a box (cuboid) mesh from its parameters. If a geometry is connected to the input, the Box instead fits a bounding box around that input: an axis-aligned box, or — when 'oriented' is on — a rotated box aligned to the input's principal axes.
Parameters
| Name | Type | What it does |
|---|---|---|
| size | Vector3 | Box dimensions along X, Y and Z (before scale). |
| scale | Float | Uniform multiplier applied to size. |
| segments | Vector3UInt | Number of subdivisions per axis; higher values add more geometry. |
| asLines | Bool | Build the box as edges (wireframe) instead of filled faces. |
| direction | Vector3 | Axis the box's local +Y is aimed along. |
| twist | Float | Roll about the direction axis, in degrees. |
| oriented | Bool | With an input connected, fit an oriented (rotated) bounding box instead of an axis-aligned one. |
| center | Vector3 | Offset the box from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT). |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.