Documentation / Node reference / geo nodes

geo/Plane

Creates a rectangle mesh, or a bounding rectangle around an input.

Primitives

Creates a flat rectangle, subdivided by the segments. Use direction and twist to aim its plane, and center to move it. Turn asPoints on to keep only the grid points, with no faces.

If a geometry is connected to the input, the Plane instead fits a bounding rectangle around that input, in the plane the data spreads out the most.

Parameters

Name Type What it does
size Vector2 Rectangle extents along the two in-plane axes (before scale).
scale Float Uniform multiplier applied to size.
segments Vector2UInt Number of subdivisions along each in-plane axis.
asPoints Bool Keep only the grid points, with no faces.
direction Vector3 Normal the plane faces along.
twist Float Roll about the normal, in degrees.
oriented Bool With an input connected, take the plane from the input itself (its principal axes) instead of from direction.
center Vector3 Offset the rectangle from the origin.
transformMode UInt8 OBJECT · GEOMETRY Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT).

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.