Documentation / Node reference / geo nodes
geo/Plane
Creates a rectangle mesh, or a bounding rectangle around an input.
Primitives
Creates a flat rectangle, subdivided by the segments. Use direction and twist to aim its plane, and center to move it. Turn asPoints on to keep only the grid points, with no faces.
If a geometry is connected to the input, the Plane instead fits a bounding rectangle around that input, in the plane the data spreads out the most.
Parameters
| Name | Type | What it does |
|---|---|---|
| size | Vector2 | Rectangle extents along the two in-plane axes (before scale). |
| scale | Float | Uniform multiplier applied to size. |
| segments | Vector2UInt | Number of subdivisions along each in-plane axis. |
| asPoints | Bool | Keep only the grid points, with no faces. |
| direction | Vector3 | Normal the plane faces along. |
| twist | Float | Roll about the normal, in degrees. |
| oriented | Bool | With an input connected, take the plane from the input itself (its principal axes) instead of from direction. |
| center | Vector3 | Offset the rectangle from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT). |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.