Documentation / Node reference / geo nodes
geo/Ring
Creates a flat ring (annulus), or a bounding ring around an input.
Primitives
Creates a disc with a hole in it: a flat band between the inner and the outer radius, cut into segments. Use direction and twist to aim its plane, and center to move it.
If a geometry is connected to the input, the Ring instead fits a bounding annulus around that input, in the plane the data spreads out the most.
Parameters
| Name | Type | What it does |
|---|---|---|
| outerRadius | Float | Radius of the outer edge. |
| innerRadius | Float | Radius of the hole. Set it to 0 for a full disc. |
| segments | UInt32 | Number of segments around the ring. Raise it for a smoother outline. |
| direction | Vector3 | Normal the ring plane faces along. |
| twist | Float | Roll about the normal, in degrees. |
| oriented | Bool | With an input connected, take the plane from the input itself (its principal axes) instead of from direction. |
| center | Vector3 | Offset the ring from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT). |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.