Create a basic vase for 3D printing with SDF
geo/Circle geo/CopyToPoints geo/SDFBoolean geo/SDFTriangulate geo/SDFTube
Documentation / Node reference / geo nodes
Creates a 2D circle, as points, as a line loop or as a filled disc.
Primitives
Creates a circle, with the point count set by the segments. The type picks what the circle is made of: points, a closed polyline, or a triangulated disc. Turn `open` on to keep only a wedge, from arcStart to arcEnd. Use direction and twist to aim the plane, and center to move the circle within that plane.
If a geometry is connected to the input, the Circle instead fits a bounding disc around that input: the radius and the center come from the data, and the arc params no longer apply.
**The circle is always 2D.** It stores two numbers per point instead of three, so it cannot leave its plane, and its plane is its own object frame: direction, twist and center place the OBJECT rather than baking into the points, which is why there is no transform mode to pick. On screen it sits exactly where a 3D circle would. Put a geo/DimensionPromote after it to get a 3D one, which is what a node that needs to move a single point out of the plane wants.
| Name | Type | What it does |
|---|---|---|
| type | UInt8 POINT · LINE · MESH | What the circle is made of: POINT (one point per segment), LINE (a polyline loop) or MESH (a triangulated disc). |
| radius | Float | Circle radius. |
| segments | UInt32 | Number of segments around the circle. Raise it for a smoother outline. |
| open | Bool | Keep only a wedge of the circle, between arcStart and arcEnd, instead of the full turn. |
| arcStart | Float | Angle the wedge starts at, in degrees. |
| arcEnd | Float | Angle the wedge ends at, in degrees. |
| direction | Vector3 | Normal the circle plane faces along. |
| twist | Float | Roll about the normal, in degrees. Only affects where the first point sits, so it is mostly useful on an arc. |
| oriented | Bool | With an input connected, take the normal from the input itself (its least-variance axis) instead of from direction. |
| center | Vector2 | Offset of the circle in its own plane, so it follows direction and twist. |
Scenes you can open in the editor that teach this node.
Create a basic vase for 3D printing with SDF
geo/Circle geo/CopyToPoints geo/SDFBoolean geo/SDFTriangulate geo/SDFTube
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.