Create a basic vase for 3D printing with SDF
geo/Circle geo/CopyToPoints geo/SDFBoolean geo/SDFTriangulate geo/SDFTube
Documentation / Node reference / geo nodes
Creates an SDF cylinder or cone with flat caps.
Sdf Primitives
Creates a tube as SDF geometry, its axis along Y and both ends flat: a cylinder by default, a cone frustum when the bottom gets its own radius, and a true cone when that radius is 0. The params match the mesh-side geo/Tube. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader, though switching useBottomRadius does. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.
| Name | Type | What it does |
|---|---|---|
| t | Vector3 | Tube center. |
| height | Float | Full length along the axis: the tube spans half of it above and below the center. |
| radiusTop | Float | Radius of the top cap. Also the radius of the whole tube unless the bottom gets its own. |
| useBottomRadius | Bool | Give the bottom its own radius: different from the top makes a cone frustum, 0 makes a cone. |
| radiusBottom | Float | Radius of the bottom cap, read only when useBottomRadius is on. |
Scenes you can open in the editor that teach this node.
Create a basic vase for 3D printing with SDF
geo/Circle geo/CopyToPoints geo/SDFBoolean geo/SDFTriangulate geo/SDFTube
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.