Documentation / Node reference / geo nodes
geo/SDFRoundCone
Creates an SDF cone with round caps.
Sdf Primitives
Creates the hull of two spheres as SDF geometry: one of radius r1 at the center, one of radius r2 directly above it. Both ends are round, so it reads as a tapered capsule rather than a cone with flat caps. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.
Parameters
| Name | Type | What it does |
|---|---|---|
| t | Vector3 | Center of the lower sphere. |
| r1 | Float | Radius of the lower sphere. |
| r2 | Float | Radius of the upper sphere. |
| h | Float | Distance from the lower sphere to the upper one, along Y. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.