Documentation / Node reference / geo nodes

geo/SDFRoundCone

Creates an SDF cone with round caps.

Sdf Primitives

Creates the hull of two spheres as SDF geometry: one of radius r1 at the center, one of radius r2 directly above it. Both ends are round, so it reads as a tapered capsule rather than a cone with flat caps. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.

Parameters

Name Type What it does
t Vector3 Center of the lower sphere.
r1 Float Radius of the lower sphere.
r2 Float Radius of the upper sphere.
h Float Distance from the lower sphere to the upper one, along Y.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.