Documentation / Node reference / geo nodes

geo/SDFCapsule

Creates an SDF capsule.

Sdf Primitives

Creates a capsule as SDF geometry: a line segment thickened by a radius, with round caps. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.

Parameters

Name Type What it does
t Vector3 Capsule center: `a` and `b` are offsets from it.
a Vector3 First end of the segment, relative to the center.
b Vector3 Second end of the segment, relative to the center.
r Float Radius around the segment.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.