Documentation / Node reference / geo nodes
geo/Transform
Translates, rotates and scales geometry or objects.
Transform
Applies a translation, rotation and scale. In OBJECT mode the whole object's transform is changed; in GEOMETRY mode the points themselves are moved. Restrict the effect to a group to transform only part of the input.
Parameters
| Name | Type | What it does |
|---|---|---|
| mode | UInt8 OBJECT · GEOMETRY | Transform space: OBJECT (move the whole object) or GEOMETRY (move the points). |
| group | String | Restrict to a point/primitive or object group. Empty = everything. |
| t | Vector3 | Translation along X, Y, Z. |
| r | Vector3 | Rotation in degrees around X, Y, Z. |
| s | Vector3 | Non-uniform scale along X, Y, Z. |
| scale | Float | Uniform scale multiplier applied on top of s. |
| rotationOrder | UInt8 XYZ · YXZ · ZXY · ZYX · YZX · XZY | Order in which the X/Y/Z rotations are applied. |
| multiplyMatrix | Bool | Multiply onto the existing transform instead of replacing it. |
| computeNormals | Bool | Recompute normals after transforming (needed for non-uniform scale). |
| extract | Button | Extract the resulting transform for reuse. |
See also
- geo/TransformRelative
- geo/TransformFit
- geo/Null
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