Documentation / Node reference / geo nodes
geo/Torus
Creates a torus (donut) mesh.
Primitives
Creates a torus: a tube of the given thickness swept around a circle of the given radius. The radial segments cut the tube's cross-section, the tubular segments cut the sweep. Lower the arc below a full turn for a partial ring.
Parameters
| Name | Type | What it does |
|---|---|---|
| radius | Float | Radius of the circle the tube is swept along. |
| tube | Float | Radius of the tube itself (its thickness). |
| radialSegments | UInt32 | Subdivisions around the tube's cross-section. |
| tubularSegments | UInt32 | Subdivisions along the sweep. |
| open | Bool | Sweep only part of the way around, from the arc below, instead of a full ring. |
| arc | Float | How far the tube is swept, in degrees (360 = a full ring). |
| direction | Vector3 | Axis the torus is oriented along (the normal of its ring plane). |
| twist | Float | Roll about that axis, in degrees. |
| center | Vector3 | Offset the torus from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT). |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.