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geo/Torus

Creates a torus (donut) mesh.

Primitives

Creates a torus: a tube of the given thickness swept around a circle of the given radius. The radial segments cut the tube's cross-section, the tubular segments cut the sweep. Lower the arc below a full turn for a partial ring.

Parameters

Name Type What it does
radius Float Radius of the circle the tube is swept along.
tube Float Radius of the tube itself (its thickness).
radialSegments UInt32 Subdivisions around the tube's cross-section.
tubularSegments UInt32 Subdivisions along the sweep.
open Bool Sweep only part of the way around, from the arc below, instead of a full ring.
arc Float How far the tube is swept, in degrees (360 = a full ring).
direction Vector3 Axis the torus is oriented along (the normal of its ring plane).
twist Float Roll about that axis, in degrees.
center Vector3 Offset the torus from the origin.
transformMode UInt8 OBJECT · GEOMETRY Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT).

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.