Documentation / Node reference / geo nodes

geo/M3DTube

Creates a manifold cylinder or cone, or a bounding cylinder around an input.

Manifold Primitives

Creates a watertight tube as a Manifold solid, ready for the boolean and offset nodes: a cylinder by default, a cone frustum when the bottom gets its own radius, and a cone when that radius is 0. If a geometry is connected to the input, it instead fits a bounding cylinder around that input.

Parameters

Name Type What it does
radiusTop Float Radius of the top. Also the radius of the whole tube unless the bottom gets its own.
useBottomRadius Bool Give the bottom its own radius: different from the top makes a cone frustum, 0 makes a cone.
radiusBottom Float Radius of the bottom, read only when useBottomRadius is on.
height Float Length along the axis.
segments UInt32 Tessellation density around the axis.
direction Vector3 Axis the tube is built along.
twist Float Roll about that axis, in degrees.
oriented Bool With an input connected, take the axis from the input itself (its principal axis) instead of from direction.
center Vector3 Offset the tube from the origin.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.