Documentation / Node reference / geo nodes
geo/M3DTube
Creates a manifold cylinder or cone, or a bounding cylinder around an input.
Manifold Primitives
Creates a watertight tube as a Manifold solid, ready for the boolean and offset nodes: a cylinder by default, a cone frustum when the bottom gets its own radius, and a cone when that radius is 0. If a geometry is connected to the input, it instead fits a bounding cylinder around that input.
Parameters
| Name | Type | What it does |
|---|---|---|
| radiusTop | Float | Radius of the top. Also the radius of the whole tube unless the bottom gets its own. |
| useBottomRadius | Bool | Give the bottom its own radius: different from the top makes a cone frustum, 0 makes a cone. |
| radiusBottom | Float | Radius of the bottom, read only when useBottomRadius is on. |
| height | Float | Length along the axis. |
| segments | UInt32 | Tessellation density around the axis. |
| direction | Vector3 | Axis the tube is built along. |
| twist | Float | Roll about that axis, in degrees. |
| oriented | Bool | With an input connected, take the axis from the input itself (its principal axis) instead of from direction. |
| center | Vector3 | Offset the tube from the origin. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.