Documentation / Node reference / geo nodes
geo/SDFBoxFrame
Creates an SDF box frame.
Sdf Primitives
Creates the wireframe of a box as SDF geometry: twelve square bars along the box's edges, and nothing on its faces. The bars sit inside the box and are flush with its faces, so the frame never reaches past the box's own size. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.
Parameters
| Name | Type | What it does |
|---|---|---|
| t | Vector3 | Frame center. |
| size | Vector3 | Box size per axis. |
| scale | Float | Uniform multiplier on the size. |
| width | Float | Half thickness of each edge bar. The bars sit inside the box, flush with its faces. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.