Documentation / Node reference / geo nodes

geo/SDFBox

Creates an SDF box.

Sdf Primitives

Creates a box as SDF geometry: wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.

Parameters

Name Type What it does
t Vector3 Box center.
size Vector3 Box size per axis.
scale Float Uniform multiplier on the size.

Examples

Scenes you can open in the editor that teach this node.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.