Documentation / Node reference / geo nodes
geo/M2DCircle
Creates a 2D manifold circle in the XY plane.
Manifold Primitives
Creates a circle as a Manifold 2D cross-section, the input shape for geo/M2DBoolean, geo/M2DOffset and geo/M2DExtrude. It lives in the XY plane, the same plane the SVG, flat text and 2D SDF nodes use. The segments set how finely the outline is cut.
Parameters
| Name | Type | What it does |
|---|---|---|
| radius | Float | Circle radius. |
| segments | UInt32 | Number of segments around the outline. Raise it for a smoother circle. |
| direction | Vector3 | Normal the plane faces along. +Z, the default, is the XY plane every other 2D node works in. |
| twist | Float | Roll about the normal, in degrees. |
| center | Vector2 | In-plane offset, x along world X and y along world Y. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.