Documentation / Node reference / geo nodes

geo/M2DCircle

Creates a 2D manifold circle in the XY plane.

Manifold Primitives

Creates a circle as a Manifold 2D cross-section, the input shape for geo/M2DBoolean, geo/M2DOffset and geo/M2DExtrude. It lives in the XY plane, the same plane the SVG, flat text and 2D SDF nodes use. The segments set how finely the outline is cut.

Parameters

Name Type What it does
radius Float Circle radius.
segments UInt32 Number of segments around the outline. Raise it for a smoother circle.
direction Vector3 Normal the plane faces along. +Z, the default, is the XY plane every other 2D node works in.
twist Float Roll about the normal, in degrees.
center Vector2 In-plane offset, x along world X and y along world Y.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.