Documentation / Node reference / geo nodes
geo/M2DCircle
Creates a 2D manifold circle in the XY plane.
Manifold Primitives
Creates a circle as a Manifold 2D cross-section, the input shape for geo/M2DBoolean, geo/M2DOffset and geo/M2DExtrude. It lives in the XY plane, the same plane the SVG, flat text and 2D SDF nodes use. The segments set how finely the outline is cut.
center and twist move it INSIDE that plane and are baked into the cross section, so the object matrix stays identity. To aim the plane somewhere else, put a geo/Transform in OBJECT mode after this node; to get a 3D copy, put a geo/DimensionPromote after it.
Parameters
| Name | Type | What it does |
|---|---|---|
| radius | Float | Circle radius. |
| segments | UInt32 | Number of segments around the outline. Raise it for a smoother circle. |
| twist | Float | Roll about the plane's normal, in degrees. It is applied before center, so the roll is about the circle's own middle. |
| center | Vector2 | Moves the circle in its plane, x along world X and y along world Y. It is baked into the cross section, so the object stays at the origin. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.