Documentation / Node reference / geo nodes

geo/M2DPlane

Creates a 2D manifold rectangle in the XY plane.

Manifold Primitives

Creates a rectangle as a Manifold 2D cross-section, the input shape for geo/M2DBoolean, geo/M2DOffset and geo/M2DExtrude. It lives in the XY plane, the same plane the SVG, flat text and 2D SDF nodes use. The rectangle is always built about its own middle; move it with center.

center and twist move it INSIDE that plane and are baked into the cross section, so the object matrix stays identity. To aim the plane somewhere else, put a geo/Transform in OBJECT mode after this node; to get a 3D copy, put a geo/DimensionPromote after it.

Parameters

Name Type What it does
size Vector2 Rectangle extents along the two in-plane axes.
twist Float Roll about the plane's normal, in degrees. It is applied before center, so the roll is about the rectangle's own middle.
center Vector2 Moves the rectangle in its plane, x along world X and y along world Y. It is baked into the cross section, so the object stays at the origin.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.