Documentation / Node reference / geo nodes

geo/M2DMirror

Reflects a 2D shape across a line through the origin.

Manifold Operations

Mirrors each input cross section about the line through the origin whose NORMAL is `axis`. The default (0,1) has a normal pointing up, so the mirror line is the X axis and the shape flips top to bottom.

It REPLACES the shape with its reflection rather than adding one. For the symmetric pair, put a geo/M2DBoolean in union mode after it with the original on the other input.

The line always passes through the WORLD origin, and a shape a geo/Transform in OBJECT mode has placed is reflected where it stands, so putting a transform before this node is how you mirror about anything else. geo/M3DMirror is the 3D counterpart.

Parameters

Name Type What it does
axis Vector2 The NORMAL of the mirror line, not the line itself, in world space. (0,1) mirrors across the X axis, (1,0) across the Y axis, and anything between across the line at right angles to it. The line always runs through the WORLD origin, so a shape a geo/Transform has moved is reflected where it stands.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.