Documentation / Node reference / geo nodes

geo/HemisphereLight

A soft sky-and-ground fill: one color from above, another from below.

Lights

Every surface receives a blend of skyColor and groundColor based on which way it faces: up gets the sky, down gets the ground. A cheap way to fake outdoor bounce light. It casts no shadows.

Parameters

Name Type What it does
skyColor Color Color received by surfaces facing up.
groundColor Color Color received by surfaces facing down.
intensity Float Brightness of the blended contribution.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.