Documentation / Node reference / geo nodes
geo/HemisphereLight
A soft sky-and-ground fill: one color from above, another from below.
Lights
Every surface receives a blend of skyColor and groundColor based on which way it faces: up gets the sky, down gets the ground. A cheap way to fake outdoor bounce light. It casts no shadows.
Parameters
| Name | Type | What it does |
|---|---|---|
| skyColor | Color | Color received by surfaces facing up. |
| groundColor | Color | Color received by surfaces facing down. |
| intensity | Float | Brightness of the blended contribution. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.