Documentation / Node reference / geo nodes
geo/M2DHull
The convex outline of a 2D shape.
Manifold Operations
Wraps each input cross section in the smallest convex shape that contains it: the rubber band round it. Dents fill in and holes disappear, since neither survives being convex.
It works PER OBJECT, so several cross sections in give several hulls out rather than one around all of them. To hull a group together, combine them first with a geo/M2DBoolean in its "all together" mode.
A hull between two shapes is the classic way to build a smooth bridge from one to the other. geo/M3DHull is the 3D counterpart.
See also
- geo/M2DBoolean
- geo/M2DOffset
- geo/M3DHull
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.