Documentation / Node reference / geo nodes
geo/SDFOctahedron
Creates an SDF octahedron.
Sdf Primitives
Creates a regular octahedron as SDF geometry, its six vertices on the axes. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.
Parameters
| Name | Type | What it does |
|---|---|---|
| t | Vector3 | Octahedron center. |
| s | Float | Distance from the center to each of the six vertices. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.