Documentation / Node reference / geo nodes

geo/SDFPyramid

Creates an SDF pyramid.

Sdf Primitives

Creates a square pyramid as SDF geometry: a unit square base in the XZ plane and an apex directly above its center. The base is always one unit across; use geo/Transform in GEOMETRY mode to scale it. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.

Parameters

Name Type What it does
t Vector3 Center of the base.
h Float Height of the apex above the base.

See also

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