Documentation / Node reference / geo nodes
geo/SDFPyramid
Creates an SDF pyramid.
Sdf Primitives
Creates a square pyramid as SDF geometry: a unit square base in the XZ plane and an apex directly above its center. The base is always one unit across; use geo/Transform in GEOMETRY mode to scale it. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.
Parameters
| Name | Type | What it does |
|---|---|---|
| t | Vector3 | Center of the base. |
| h | Float | Height of the apex above the base. |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.