Documentation / Node reference
mat nodes
Materials for the objects the geometry nodes make.
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LineBasic
Line · not documented yet
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LineMesh
Line · not documented yet
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A simple, unlit-style mesh material with a flat colour.
Mesh
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Builds a custom mesh material from a graph of code/* shader nodes.
Builder
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Draws a DEPTH texture onto a mesh, as greyscale.
Mesh
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Draws a texture on a mesh, with no lighting.
Mesh
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A lit mesh material with a diffuse response and no highlight.
Mesh
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A lit mesh material with a specular highlight.
Mesh
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The physically based mesh material: metal, roughness and reflections.
Mesh
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Colours a mesh by its surface normal.
Mesh
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Draws a ruled grid with coloured axes, procedurally.
Mesh
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PointBasic
Point · not documented yet
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PointBuilder
Builder · not documented yet
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PointMesh
Point · not documented yet
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PointQuad
Point · not documented yet
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Polyline
Line · not documented yet
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Builds a raymarched material from a graph of code/ SDF nodes inside it.
Builder
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Renders a VOLUME object as marched smoke, cloud or fire.
Volume
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Tunes how a VOXEL object is shaded.
Voxel
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A daylight sky, evaluated per pixel on a dome around the camera.
Mesh