Documentation / Node reference / mat nodes
mat/MeshBuilder
Builds a custom mesh material from a graph of code/* shader nodes.
Builder
A material whose shading is authored as a node graph: its children are code/* nodes (a code/Output sink fed by e.g. code/LightingModelPBR, reading geometry via code/Globals and code/Attribute). Create it inside a geo/MaterialNetwork and point a geo/Material at it.
Examples
Scenes you can open in the editor that teach this node.
A rigid-body simulation with many objects where your cursor drive one of them, allowing you to interact with the others.
mat/MeshBuilder geo/PhysicsSolver
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.