Documentation / Node reference / mat nodes

mat/MeshBuilder

Builds a custom mesh material from a graph of code/* shader nodes.

Builder

A material whose shading is authored as a node graph: its children are code/* nodes (a code/Output sink fed by e.g. code/LightingModelPBR, reading geometry via code/Globals and code/Attribute). Create it inside a geo/MaterialNetwork and point a geo/Material at it.

Examples

Scenes you can open in the editor that teach this node.

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.