Two boxes dropped onto a ground plane and simulated as rigid bodies. The tagging happens in the graph: one node marks what falls, another marks the ground, and the solver takes both.
Every one of these opens in the browser editor, running, with its node graph laid out for you to take apart. Nothing to install and no account needed.
Two boxes dropped onto a ground plane and simulated as rigid bodies. The tagging happens in the graph: one node marks what falls, another marks the ground, and the solver takes both.
A rigid-body simulation with many objects where your cursor drive one of them, allowing you to interact with the others.
A sphere dropped as a soft body, so it squashes when it lands. What the solver simulates is a coarse tetrahedral cage, and the sphere you see is rebuilt from wherever that cage ends up.
geo/PhysicsSolver geo/PhysicsSoftBodyAttributes geo/Tetrahedralize geo/CageCapture geo/CageDeform