Documentation / Node reference / geo nodes

geo/Tetrahedralize

Fills a closed triangle mesh with tetrahedra.

Topology

Converts a closed surface mesh into a solid tetrahedral mesh — the volumetric input a soft-body simulation needs. Raise 'resolution' for a finer interior; add a little 'jitter' when the input has degenerate (co-spherical) vertices, such as a raw box's corners.

Parameters

Name Type What it does
resolution UInt32 not documented yet
jitter Float not documented yet
minQuality Float not documented yet
deleteOutsideTets Bool not documented yet
addQualityAttrib Bool not documented yet

Examples

Scenes you can open in the editor that teach this node.

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.