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Node reference
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geo nodes
geo/Tetrahedralize
Fills a closed triangle mesh with tetrahedra.
Topology
Converts a closed surface mesh into a solid tetrahedral mesh — the volumetric input a soft-body simulation needs. Raise 'resolution' for a finer interior; add a little 'jitter' when the input has degenerate (co-spherical) vertices, such as a raw box's corners.
Parameters
| Name |
Type |
What it does |
| resolution |
UInt32
|
not documented yet
|
| jitter |
Float
|
not documented yet
|
| minQuality |
Float
|
not documented yet
|
| deleteOutsideTets |
Bool
|
not documented yet
|
| addQualityAttrib |
Bool
|
not documented yet
|
Examples
Scenes you can open in the editor that teach this node.
This page is generated from the engine, so it describes the release you can download. The same text
is in the editor's Help panel next to the node itself.