Two boxes dropped onto a ground plane and simulated as rigid bodies. The tagging happens in the graph: one node marks what falls, another marks the ground, and the solver takes both.
geo/PhysicsSolver geo/PhysicsRBDAttributes
Documentation / Node reference / geo nodes
Runs a rigid-body / soft-body physics simulation on its input objects.
Physics
Steps a physics simulation each frame. Feed it objects tagged by PhysicsRBDAttributes, PhysicsSoftBodyAttributes and PhysicsGround — merge them into the solver's single input. The simulation starts at 'startFrame' and the solver writes the simulated transforms and deformations to its output.
| Name | Type | What it does |
|---|---|---|
| startFrame | UInt32 | not documented yet |
| debug | Bool | not documented yet |
Scenes you can open in the editor that teach this node.
Two boxes dropped onto a ground plane and simulated as rigid bodies. The tagging happens in the graph: one node marks what falls, another marks the ground, and the solver takes both.
geo/PhysicsSolver geo/PhysicsRBDAttributes
A rigid-body simulation with many objects where your cursor drive one of them, allowing you to interact with the others.
mat/MeshBuilder geo/PhysicsSolver
A sphere dropped as a soft body, so it squashes when it lands. What the solver simulates is a coarse tetrahedral cage, and the sphere you see is rebuilt from wherever that cage ends up.
geo/PhysicsSolver geo/PhysicsSoftBodyAttributes geo/Tetrahedralize geo/CageCapture geo/CageDeform
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.